ZEPHYR: The End Cloud Odyssey
Zephyr is a student team game I worked on at Falmouth university.
The game is a first person speedrunning platformer. In the game the player is tasked with traversing floating islands and avoiding dangerous traps in order to find artefact pieces in as fast a time as possible.
Project Details
The game was developed and made in the Unity game engine over 9 months with a team of 9 students of various disciplines.
Game Engine
Unity - C#
Development Time
7 Months
Team Size
9 students
700+ downloads in the first 2 weeks of release
My Contributions
I primarily worked on the core gameloop of Zephyr, the player controller, the end boss and the UI and UX of the game. The most challenging thing I worked on was probably the Game Manager as it sets up the rules of the game and allows for the gameloop to work for each level.
I also worked on some shader programming for the grass and butterflies in the game and I also made a cool corruption shader for the End Boss that unfortunately didn’t make it into the final game.
And for the majority of the project I had the role of Scrum Master to help organise the tasks and workload for each team member and give a clear goal and focus for each sprint.
List of my contributions:
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Early game development rapid prototyping
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Hold scrum & Deadline meetings
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Rigidbody Character Controller
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Game Manager
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UI menus
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Level Select
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Scoreboard
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Grass Shader
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Butterflies shader
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End Boss