Lost to be Found
Lost to be Found is a short chill puzzle game about finding treasure on different procedurally generated islands
It was a team submission for the 2021 Global Game Jam event.
The game was developed and made in the Unity game engine over 48 Hours for the 2021 Global Game Jam Event.
Unity - C#
About the Project
List of my contributions:
Procedural island generation system
First-person character controller
Lost to be Found was a submission for the 2021 Global Game Jam in which I partnered up with programmer and 3D artist at Spelkollektivet.