Lost to be Found

Lost to be Found is a short chill puzzle game about finding treasure on different procedurally generated islands

It was a team submission for the 2021 Global Game Jam event.

Project Details

The game was developed and made in the Unity game engine over 48 Hours for the 2021 Global Game Jam Event.

Game Engine

Unity - C#

Development Time

48 Hours

Team Size

3 developers

GGJ00_Logo_Light.png

About the Project

   List of my contributions:

  • Procedural island generation system

  • First-person character controller

  • Digging mechanic

  • Core-game loop

Lost to be Found was a submission for the 2021 Global Game Jam in which I partnered up with programmer and 3D artist at Spelkollektivet.