Cyberbugs is a post apocalyptic twin stick shooter which takes place long after humanity has gone extinct. Insectoids has gained consciousness through the means of cybernetics by previous human experiments and are now having the time of their life. Enter the arena and fight your way out.
The game was developed and made in the Unity game engine over 4 months with a team of 3 developers (a 3D environment artist and 2 programmers)
Unity - C#
About the Project
Lead the team to develop a prototype of cyberbugs in 4 months that was then demonstrated at a convention in Poland: Poznań Games Arena 2021
This project was a blast, and I learnt many valuable leadership skills such as: organizing and motivating team members, setting goals, giving constructive feedback and consistently meeting deadlines.
List of my contributions:
All character models
Procedural bipedal animation system
Core game loop
Shader and materials